#include "SoundPotInstrumentDao.h"

/*
void SoundPot::InstrumentFactory::registerSoundType(Sound::Type type, SoundTypeSpecificInstrumentFactory* specificFactory)
{
	specificFactories[type] = specificFactory;
}
*/

SoundPot::InstrumentDao::InstrumentDao()
{
}

SoundPot::InstrumentDao::~InstrumentDao()
{
	// deleteAllInstruments();
	// delete existingInstruments;
}


